
Everyone lands with the same pickaxe.
A survival MMO on Mars that runs in your browser. Gather, trade, build, survive.
β Always verify the address on the official channels above. Beware of fake contract addresses.
Why crypto games die
The proven browser-MMO loop works when the everyday currency is off-chain credits and the token only touches the economy's border: the access gate, the player market, the supply drop, and land. Mars gives the loop a reason to exist: air runs out, ice is water, the fence is safety, the Dunes are not.
Mint on play, no sink, inflation. The only players left are farmers, then nobody.
Nine out of ten visitors bounce before they see a single mechanic.
Without loss there is no story, and without stories there is no community.
Roles picked from a list instead of earned through what you buy and where you dare to go.
- β2D tile maps from 2004
- βFantasy forests and goblins, seen it
- βWallet-gated from second zero, no idea what it is
- βToken buys power, odds, or yield β economy dies
- βDeath = nothing at stake
- βNo reason to come back tomorrow
- βEverything is a menu
- βIsometric voxel 3D world, real terrain, day/night, storms
- βMars: regolith, ice craters, dust storms, rogue drones
- βFree to level 10, one-click wallet, then decide
- βToken buys ACCESS only. Never yield, damage or drops
- βDie in the Dunes β your cargo drops in a wreck, 5 min timer
- βSol cycle: dailies, storms, respawns, plots to maintain
- βEverything is a place on a map
One sol at Ares Outpost
Gather, sell, craft, push out, claim. Every sol, the same six stations, a little further from the fence.
One wallet signature. You spawn inside the fence with a pickaxe, two Oβ canisters and 10 credits.
Click a node with the right tool. Rocks, ice boulders, silicate, scrap piles, potato trays. Three hits, then it respawns.
The Depot pays fixed prices. The bank locker holds 48 slots. Credits are off-chain and instant.
Tools from the Depot. Patch kits, Oβ heaters and Hab Pod kits from what you dug.
The Dunes: scrap, drones, storms. Die out there and your cargo drops in a wreck.
Place a Hab Pod on the Ridge. Your respawn point, your locker, the seed of your colony.
- 1Mine 5 regolith+20 cr
- 2Sell at the Depot+15 cr
- 3Harvest 5 ice+30 cr
- 4Buy a hoe and plant a tray+40 cr
- 5Build an Oβ heater+60 cr
- 6Destroy a rogue drone+120 cr
- 7Claim the Ridge+250 cr
The tools you buy and the zones you dare to enter decide what you become.
Five zones, one shared map
Everything outside the named circles is wilderness. The map below is rendered from the same heightfield the game uses.



Ten minutes of air
Air runs out. The fence is safety. The Dunes are not. Plan the trip back before you leave.
The Depot board
Credits are an in-game unit. Off-chain, instant, fee-free between players' listings, never withdrawable. Value leaves the game only when one player buys another player's credits with $MGARD.
A model, not a promise. Real yields depend on skill level, respawn timers and how often you die.

- βΈ22 segments, odds posted in-game and in the guide
- βΈ1 in 100: tamed drone pet (cosmetic)
- βΈ1 in 20: 50β500 credits
- βΈRest: regolith, ice, scrap, silicate, Oβ canisters
- βΈFree spin every sol at total level 5+
- βΈPaid spin: $3 of $MGARD, holders only, 50% burned
- βΈEvery segment pays. No empty prize.
The fence
Free to total level 10. Holding 10,000 $MGARD opens everything past the fence.
- βOutpost, Field, Crater, Ridge
- βSell to the Depot only
- βDunes death = cargo lost
- βTotal level cap 10
- βFree Supply Drop spin
- βProgress kept forever
- β+ The Dunes, Lava Tubes, every future realm
- βPlayer market: credits β $MGARD
- βDunes death = wreck, 5 min
- βNo cap
- βFree + paid spins
- βAfter 24 h: trading, guild bank, plots
- βCap lifted, Dunes, wrecks, paid spins
- βAfter 24 h: market selling, guild bank, plots
Includes everything below it. Cosmetic and access only.
Where the treasury comes from
Credits stay off-chain. The treasury never pays anyone out. Four sinks, one gate, no emissions.
$3 in $MGARD per paid spin at live price. 50% burned, 50% treasury.
5% of every credits-for-$MGARD sale. Item-for-credits listings are free.
1,024 plots, three tiers, paid in $MGARD, 100% burned. Supply reduction on a map.
Suit colours, helmet decals, named colonies. 100% burned.
Creator and trading fees from the launchpad pool cover the first months of server cost.
- π₯50% of every paid Supply Drop spin
- π₯100% of Ridge plot payments
- π₯100% of cosmetic purchases
- π₯15% of treasury inflow, monthly buyback
Nothing of value in the browser
The client is a window, not a referee. Anything with value or randomness runs on the server.
Vite + TypeScript + Three.js. Isometric voxel renderer, HUD, maps. Sends intents only.
Authoritative world per realm shard. Validates every intent: range, tool, cooldown, cargo.
Colonists, inventories, banks, plots, guilds, listings. Append-only ledger.
Wallet sign-in, gate balance checks, market settlement, spins, plot registry.
From playable slice to the Ridge
Product first, token after the server is public. No presale.
- βVoxel colonist, gear, clips
- βMars terrain, sky, sol cycle, storms, drones
- β5 zones, 38 nodes, Depot, bank, craft, build, wrecks
- βQuests, dailies, skills, maps, guide, HUD, mobile
- βBrand: name, logo, favicon, OG
- βΊAuthoritative server, shared world
- βΊWallet sign-in, server saves
- βΊWorld chat, nearby colonists, visible wrecks
- βΊLanding, docs, colonist cards
- βΊClosed beta: 100 colonists
- βΊ$MGARD fair launch
- βΊGate: 10,000 held, 24 h for trading
- βΊPlayer market
- βΊSupply Drop wheel
- βΊTreasury page with burns
- βΊPvP outside the fence, wreck looting
- βΊArena, guilds, guild bank
- βΊStorm seasons with leaderboards
- βΊFounders wall, cosmetics
- βΊ1,024 plots, plot NFTs, named colonies
- βΊOffline colony production with upkeep
- βΊLava Tubes, Tharsis
- βΊCouncil votes
- βΊTelegram Mini App
Decisions, metrics, and the honest take
What we chose, what we watch, and what could go wrong.
- βΊD1 / D7 retention of free colonists
- βΊ% reaching level 10 Β· % converting to holder
- βΊCredits faucet vs sink per sol (β€ 1.3 : 1)
- βΊMarket fill rate, credits price in $MGARD
- βΊSpins per holder per week, burn per month
- βΊWreck recovery rate (the fun metric)
- βToken price as a KPI
- βTotal registered wallets
- βDaily transactions for their own sake
- βDiscord member counts
- βA loop proven elsewhere, in a world nobody has claimed
- βToken touches only the border; credits stay off-chain
- βLoss creates stories; wrecks spread themselves
- βServer-authoritative from day one
- βPlots and cosmetics burn, never emit
- !Paid spins are a lottery in some jurisdictions: every segment pays, free spin daily, geofence if needed
- !Faucet outrunning sinks: measured per sol, Depot prices adjustable
- !A fixed gate rides the token price: revisit if it prices out newcomers
- !An MMO without a crowd feels empty: launch with a drop event and share cards
- !Server cost scales with concurrency: shards per realm
Do I need a wallet?+
Yes. Sign in with a Robinhood Chain wallet, one signature, no email. Free play is free; it just needs an address to save to.
What does the token do?+
It opens the fence: the Dunes, the player market, wreck drops, guild banks and plots. It never changes what you dig, how hard you hit, or what drops.
Can I cash out credits?+
No. Credits are an in-game unit. You can list them for $MGARD and another player may buy them. The treasury never pays out.
What happens when I die?+
Inside the fence, nothing. In the Dunes, your resources drop into a wreck for five minutes (holders) or are lost (free accounts). Tools are never lost.
When does the token launch?+
After the multiplayer server is public. No presale.